Thursday, August 19, 2010

Zero/Punctuation


This week's ZP is Split Second: Velocity, published by Disney Interactive Studios. I'd say more but I kind of have to fly to Melbourne. Like, now.

Wednesday, August 18, 2010

The great adventure of publishing

Some important news about Mogworld (my book coming soon buy it buy it): there's going to be a little postponement on the release date. Nothing to worry about, just some technical cock up at the printers apparently, so we're now looking at an on-sale date of September 8th. And presumably the Mana Bar signing event will be around then too. Update your diaries.

It's cool, the book's still good. At least, I presume so. Maybe the publishers are just telling me this to let me down gently because the book's actually crap. I've been out with girls who used the same tactic.

Anyway, this week's Extra Punctuation is on the subject of exploration as a gameplay mechanic, and continued tongue baths for Shadow of the Colossus. Here's the clip.

"I think the use of exploration for its own merits is something that's been neglected lately. I can think of a lot of open world sandbox games that seem to actively discourage it; the ones with dreary, repetitive environments, a minimap you will spend half the game staring at, and a live GPS system to hold your hand in case the freedom gets a little bit too scary. I'm thinking of you, Red Faction Guerrilla."

Monday, August 16, 2010

A quiz for me and a quiz for you

Today I've just got a few housekeeping things to sort out. I forgot to link to an interview Tom Francis did of me for PC Gamer, so I'm going to do that now. Here's a clip.

"PC Gamer: Some of your best gags are in the animations – do you do those after you’ve recorded the review? Do you ever make a point specifically for the fun of illustrating it?

Yahtzee: I generally write the script first, then do the images, then record the voice, because sometimes I’ll be making the images and realise a point can’t be easily visualised and I need to reword it a bit. Colourful analogies help. ‘This game controls bad’ doesn’t immediately throw up an image, but ‘this game handles like a stag on an icy lake with its antlers tied to two different windmills’ does."

Other topics include my occasional game development aspirations, my guilty pleasures, and inevitably another plug for my book. Check it out.

Closer to home, we're working on sorting out a signing event for Mogworld to take place at the Mana Bar. It's going to be an event where you can buy copies of the book and get them personally signed and it looks like it's going to take place some time around the end of August. The book's official release is still August 18th (although I hear some Amazon preorders missed the first printing and will have to wait a bit longer), but it may take some time for a stock to finally get to us, plus I'm going on a week's holiday next Saturday. Doing it a bit later might work out better, on reflection, 'cos it'll give people who ordered the book time to get their copies so they can bring them in for signing.

As for signing events elsewhere, none are currently planned. Give me a break, I don't have the kind of lifestyle where I can just drop everything and do an international tour. Maybe for the second book if the first one becomes, you know, global #1 bestseller and ensures I never have to work again. Mm.

Finally, in Mana Bar-related news, I'll be hosting Gaming Trivia Night there again this Tuesday from around 6:30, so feel free to drop in and register a team. Half gaming trivia, half general knowledge, but no half measures where prizes are concerned, I assure you that. Come on down and be a man, or woman, or whatever unnatural combination of the two you are.

Thursday, August 12, 2010

Colossal in every sense


This week's ZP is a retro review because the release schedule is still a bit dried up. Late August is looking a little busy, though, with Mafia 2 and a number of other things. The pre-Christmas period gets here quicker every year, doesn't it. Anyway, enjoy Shadow of the Colossus. I command it.

Wednesday, August 11, 2010

Artsy fartsy Yahtzee

It's Wednesday (or Tuesday, from certain, fatter perspectives), and that means it's time for Extra Punctuation. This week, in the aftermath of my Deathspank/Limbo double bill, I discuss the artistic renaissance of 2D platformers about small children with big heads.

"Now, when you're developing a game, an important part - some might say the very first part - is to figure out who, exactly, you're developing the game for, and factor that into your gameplay, story and difficulty level. Lucidity, a 2D platforming thing by LucasArts of all people, appeared to be targeting its gameplay at retro arcade players, its story at 70 year old grandmothers and its difficulty level at self-flagellators."

It also mentions Cave Story, which if you haven't played then you have no excuse for not currently downloading it as we speak.

Saturday, August 7, 2010

We are the dead

Well, it just goes to show, doesn't it. You spend 27 years not getting a single work published in a physical format (save magazine articles but magazines are dead, right, kids) then all of a sudden, two come along at once. Mogworld is my debut novel getting published this month (officially on August 18th, but I've seen quite a few book stores will only be stocking it after the 31st, so order online to get it first), but I've also received word about this:


"After a long year of excitement, disappointment, renewed excitement, continued disappointment, thickheadedness, obstinacy and relief, we are pleased to announce that Machine of Death will be officially released this October by Bearstache Books, the boutique printing arm of Wondermark Enterprises."

Machine of Death is a short story collection set in a world where everyone knows how they're going to die. It was compiled by Ryan North (of Dinosaur Comics), Matthew Bennardo and David Malki (of other things), who sent out a call to all the people in internet land for contributions. And one of the selected short stories was mine. A light little piece about spin and corruption in British politics with a singularly massive ignorance for the actual workings of British politics. I'd submitted it so long ago (pre-ZP, I think) that I'd almost forgotten about it. But now apparently it's coming out.

If you've got some pocket money left over after buying copies of Mogworld for all your friends, family and pets, then I highly recommend you pick up Machine of Death as well. It's got contributions from some of the freshest young talents on the internet. So God knows why they let me in it.

Friday, August 6, 2010

How can I make this clearer

Here, by popular and almost completely unspoken demand, is a follow-up to my Mogworld Q&A video I did last week. This one clarifies a few points people raised afterwards, such as whether there'll be signing events, whether the book will be available at street retailers, my true feelings about Terry Pratchett and exactly how much I ripped off a popular webcomic.




Just to clarify this clarification, no, Mogworld is almost completely unlike Looking For Group save sharing a source of inspiration. Just trust me on this one.