EDIT: And here's the second part. I'm now of a resolution to not upload any videos longer than an hour, because it feels cruel to hog more than the average person's lunch break.
Wednesday, July 11, 2012
No involvement by Brian Cox
What time is it? It's Let's Play Manhunter time! And apparently the reason why it took so long is because Gabriel couldn't play it for more than ten minutes at a time without falling into some kind of trance.
Wednesday, July 4, 2012
A Promising Post
Oh look, another post on this blog that exists only so the blog doesn't go unupdated for another lengthy period. I'm afraid all I can do for right now is make promises that stuff is in motion. There'll be another Let's Play once Gabriel has levered himself off his fat arse to record some game footage, 'cos it's his turn.
One of the reasons I've been quiet lately is that I have been working pretty solidly on the Mogworld audio book. At time of writing I've recorded all the way up to page 181 and have been trying to get at least some recorded each day. Hopefully I'll have more news on that sooner rather than later.
I guess I've been in a bit of a creative malaise since I released Poacher. My technique for learning a new programming system is to just make a big project with it and pick things up as and when it becomes necessary, and Poacher was that project for Game Maker. And now I'm all to grips with it - I'm realising that a lot of Poacher was pretty shockingly programmed compared to the techniques I've picked up by this point - I've been groping around for a new project to seize my interest. I've a few ideas, a few prototypes, but none have really kicked in yet. And I still get new ideas all the time. I'm disturbed by how my mind keeps turning to Puppies Hugging Things. Maybe it would work as a sort of Binding of Isaac-style room-by-room fighter except from a side-on perspective OH THERE IT GOES AGAIN.
Part of it is that I'm now of a mind to stop faffing about and make a serious go at turning my solo developments into an actual source of income, so I can at least justify the stupid amounts of time I tend to sink into them. What with Steam and tablet/mobile devices it's never been a better time for the small one-to-five-dollar solo-developed indie game to get around. I've been making eyes at this Game Maker Studio thing, lately. It would, however, mean having to get around my non-existent business sense.
One of the reasons I've been quiet lately is that I have been working pretty solidly on the Mogworld audio book. At time of writing I've recorded all the way up to page 181 and have been trying to get at least some recorded each day. Hopefully I'll have more news on that sooner rather than later.
I guess I've been in a bit of a creative malaise since I released Poacher. My technique for learning a new programming system is to just make a big project with it and pick things up as and when it becomes necessary, and Poacher was that project for Game Maker. And now I'm all to grips with it - I'm realising that a lot of Poacher was pretty shockingly programmed compared to the techniques I've picked up by this point - I've been groping around for a new project to seize my interest. I've a few ideas, a few prototypes, but none have really kicked in yet. And I still get new ideas all the time. I'm disturbed by how my mind keeps turning to Puppies Hugging Things. Maybe it would work as a sort of Binding of Isaac-style room-by-room fighter except from a side-on perspective OH THERE IT GOES AGAIN.
Part of it is that I'm now of a mind to stop faffing about and make a serious go at turning my solo developments into an actual source of income, so I can at least justify the stupid amounts of time I tend to sink into them. What with Steam and tablet/mobile devices it's never been a better time for the small one-to-five-dollar solo-developed indie game to get around. I've been making eyes at this Game Maker Studio thing, lately. It would, however, mean having to get around my non-existent business sense.
Saturday, June 9, 2012
Nothin' much
Just a quick update to indicate that I've stuck Jam on the sidebar over there to the right, if your eyes can bear to be separated from this sentence long enough to glance at it. The book's now available to preorder from TFAW.com. Also Amazon and Amazon.co.uk, but they haven't got the box art set up yet, lazy buggers.
Also, since someone asked, no, Jam won't be out by the time of the Escapist Expo. You see, the Expo is in September, and Jam comes out in October, and October is the month that comes after September. Sorry about that.
Also, since someone asked, no, Jam won't be out by the time of the Escapist Expo. You see, the Expo is in September, and Jam comes out in October, and October is the month that comes after September. Sorry about that.
Wednesday, May 30, 2012
Future Snores
Time for another Let's Play with me and Gabriel, in this case, 1989's Future Wars, an early game by Delphine Software (of Another World and Flashback fame) that they probably hoped everyone would have forgotten about by now. Here is a quote from our commentary: "Why, that's the biggest another monkey's butt I've ever seen". Why not try to guess what the context for that was, then watch the video and see how close you were?
So there's that. Also I thought I'd mention something that I've been banging on about at the end of Zero Punctuation for the last few weeks, and that's the planned Escapist Expo in September.
Yes, my colleagues are organising a game convention get-together fun times scenario type thing in the city of Durham, North Carolina, where the Escapist offices are based. I've been there once before after I did the GameX convention a while back but it'll be nice to see how massively it's changed since then. I'll be attending along with Graham and Paul from LRR and MovieBob and several other of my Escapist chums, so this presents American readers an ideal opportunity to hang out, get copies of Mogworld signed or perhaps murder me while I've been foolish enough to make my whereabouts publicly known for a brief period.
It's on the weekend of September 14-16, 2012, and here's the site again with more details. Make a note, assassins.
Wednesday, May 9, 2012
Hugo Girl
It's Let's Play time again with Gabriel's choice of game being Hugo 2: Whodunit, probably the most forgettable of an already pretty obscure adventure game trilogy. On this occasion I'm experimenting with just throwing up the whole video in one big lump to see if anyone really cares that much.
Wednesday, April 25, 2012
Jam Packed
Well tickle my nuts, because Dark Horse Books has made the announcement that my second novel, JAM, will be released later this year. With slightly less of a video game focus than my work usually is, JAM is a dark comedy in which a small group of survivors is forced to deal with the one apocalypse no-one saw coming: an infinite, crimson doom that smells strongly of strawberries.
In other book news, the e-version of Mogworld is now available for the Nook and Kobo E-readers. Kindle is apparently still being sorted out, but is in the works. The audio book will also be in the works as soon as I pull my finger out and start recording it, which isn't easy when I seem to get a new round of tonsillitis every bloody month.
Saturday, April 14, 2012
Dream A Little Dream (Web)
Here's all four parts of the Dreamweb LP. I released them on Youtube but I wanted to keep the Poacher 1.1 announcement at the top of the blog for a bit. Have you got all the achievements yet? What are you, some kind of Southern poof?
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