It's Wednesday (or Tuesday, from certain, fatter perspectives), and that means it's time for Extra Punctuation. This week, in the aftermath of my Deathspank/Limbo double bill, I discuss the artistic renaissance of 2D platformers about small children with big heads.
"Now, when you're developing a game, an important part - some might say the very first part - is to figure out who, exactly, you're developing the game for, and factor that into your gameplay, story and difficulty level. Lucidity, a 2D platforming thing by LucasArts of all people, appeared to be targeting its gameplay at retro arcade players, its story at 70 year old grandmothers and its difficulty level at self-flagellators."
It also mentions Cave Story, which if you haven't played then you have no excuse for not currently downloading it as we speak.