Tuesday, January 1, 2013

didn't sleep well

Go to www.teamfortress.com. There's an image at the top of the page showing the 9 different characters. When you mouse over each character they become highlighted, indicating that they can be clicked on to go to their profile page.

And if you very slowly move the mouse cursor from one character to another, you'll find there's a tiny little gap as you cross from one character to the next. A brief moment when both characters become de-highlighted. Like there's a little channel separating the hotspots. This happens everywhere where one character's graphic joins another.

BUT.

There is one exception: the join between the Scout and the Soldier. If you mouse over and highlight the Scout and slowly scroll over to the Soldier, or vice versa, one highlights and the other simultaneously de-highlights. There is no separating border where both become de-highlighted.

If you mouse over the Scout and move to the Pyro, the gap is there. If you mouse over the Soldier and move to the Engineer, the gap is there. If you mouse over any other character and move to its next-door neighbour, every single time, there is a gap. It's just between the Scout and Soldier where there is no gap. It is impossible to position your mouse between them without highlighting either.

WHAT

DOES

THIS

MEAN

61 comments:

  1. It mean our good old Yahtzee just emptied his bottle of cider and washed it down with a glass of rum.
    Good on you partner!

    ReplyDelete
  2. There is a new mod for Deus ex called new vision, and it makes a replay tolerable.

    http://www.pcgamer.com/2012/11/29/deus-ex-new-vision-mod/

    On a side note what is your cure for a hangover?

    ReplyDelete
  3. And here I thought Yahtzee didn't play Team Fortress 2.

    ReplyDelete
  4. I have your answer:
    Without too much technospeak, The Soldier does not have the same "outline" or barrier as the rest of the characters for some reason. Because of the way the characters are layered, it looks like the scout is in on it too, but you can tell that isn't the case by checking under his right (stage left) armpit. Because the Soldier has no outline AND him being above the scout in terms of perspective, rolling from him to the scout means there's no deselection beteween the two. Rolling from him to the Engi looks fine (has the deselection) because the Engi is on top.
    TL,DR: BECAUSE OF FUCKING MAGICAL SPACE FAERIES.

    ReplyDelete
  5. Actually there is a gap between the scout and the soldier, if you increase the magnification of the webpage enough your mouse is able to move a small enough amount that you can pick up the gap. It's possible at 100% but easier at higher zoom levels

    ReplyDelete
  6. This was the piece of information I was waiting for my entire short life. I can now die in peace.

    ReplyDelete
  7. It means that you're the Kwisatz Haderach. Go forth young Atreides, and lead the Fremen to glory.

    ReplyDelete
  8. He's right. I checked and he's totally right.

    ReplyDelete
  9. There is a space.

    Now go and paranoically double-check.

    (I'm serious, there is a space.)

    ReplyDelete
  10. because wibbily wobbily timey wimey stuff
    now sleep goddammit

    ReplyDelete
  11. Yahtzee, you sly old fox, you're just playing god with the fans to see how minute a subject will provoke a reply, aren't you? ;)

    Good job and cheers

    ReplyDelete
  12. See, whats funny to me is six months down the line, someone's going to read this and tell him to get more sleep.

    ReplyDelete
  13. Oh lordi, we've lost him... He's lost himself. Tragic, so tragic, indeed. One of the greatest minds of the 21st century - lost.

    ReplyDelete
  14. Paranoia setting in? Well, that's what happens when you have to systematically tear apart other peoples' much-loved games and then listen to them complain in droves every week.

    ReplyDelete
  15. There's also no border between the lower half of the spy/demoman shoulder area, as well as between the medic's pouch and the demoman's head.

    ReplyDelete
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    ReplyDelete
  17. There is a gap its just smaller

    ReplyDelete
  18. Sh sh sh sh. Rest your weary head. Sh sh sh. Here is a glass of warm milk. No more nightmares about the TF2 home page. Sh sh sh.

    ReplyDelete
  19. Not sure if true

    Or just trolling

    ReplyDelete
  20. Hey Yahtzee,

    what the DICK were you thinking when you nominated Spec Ops the Line as your GOTY? I bough it based on this recomendation and while it's an above-avarage military shooter it's not any kind of subversive statement you hyped it up to be. Ok, there was this one fairly poignant scene early on but soon it was back to the business of dispatching hordes of guys to the sound of one-liners and heavy metal. Interactive narrative experience MY ARSE. I had about as much fun with Bulletstorm, and Spec Ops does get oddly reminiscent of that game once you are joint by that Texas-accented hot-shot agent. No discussions on the nature of war and violence to be found.

    So yeah, Yahtzee, you should definitely get more sleep. And lay off the liquer. And get your act together.

    ReplyDelete
    Replies
    1. "I had about as much fun with Bulletstorm"
      lol, playing SpecOps to have fun

      Delete
    2. This comment reeks of a reply only thought up to try and get a reply from Yahtzee himself.

      Delete
    3. It's cute that you think he actually reads this.

      Delete
  21. There's a sweet spot right in the bend of the soldier's arm. (Spec Ops was incredible. One of the best experiences I've had with gaming narrative.)

    ReplyDelete
  22. It means you have OCD. Welcome to the club.

    ReplyDelete
  23. Yahtzee, you late 80's fun Cenobite, I have disturbing news!

    A game was released a year ago on Steam and has completely slipped your radar. The game in question is PAYDAY: The Heist.

    I find this rather disappointing because I've played the game multiple times and every time I do, I'm reminded of Resistance 3.

    That's all I'm gonna say. Play it. You will get some SERIOUS Deja Vu.

    ReplyDelete
  24. Hey Yahtzee, I have a idea that many people I have asked believed to be a good idea and would like some advice from a reviewer that knows what he or she is talking about. Is there any chance you would read my idea? Thank you.
    jacobthe604@gmail.com

    -Though I know you probably won't I still approve your ideas. The one time I didn't really listen, it felt like I drank battery acid mixed with diet sprite.

    ReplyDelete
    Replies
    1. "a reviewer that knows what he or she is talking about."

      I'm sure Yahtzee is a guy.

      Delete
  25. Yahtzee escaped from the mental hospital again...

    ReplyDelete
  26. No, there is. However, between the Demoman and the Spy, there isn't a gap.

    ReplyDelete
  27. um, this may not be part of the discusion but i give you a tip if you will or are reading yahtzess book "jam" if you want a "happy ending" read to the end of the part where they find the aircraft carrier stop if you read through it you will be suffering from a whole world of depression like me i got done reading it five miutes ago and i have fuck load of work to do but i just feel so down because of the end of jam. SPOILER nobody dies

    ReplyDelete
  28. Yahtzee,
    If this message does not reach you, congratulations you can sleep at night unlike me. If it does, I have found a seriously messed up, "thing." that I may have come close to associating as a game. The only thing going for it is an amazing story and a unique way of how the game-play ties into the story, if it is to be considered a game.

    I need your opinion on this matter as it may interest you as well but, be warned this, "thing." is almost how you described Neverdead (confirm if this is a one word title) in that i both hate and love it at the same time.

    You can reach me at maxlatura@gmail.com

    ReplyDelete
  29. Jesus Christ, your overanalysation was completely right.

    ReplyDelete
  30. quite a while ago you wrote an article on how team fortress 2 is a great example of how to use silhouettes to define characters. i just saw something that reminded me of that article; iran's new stealth jet. check this thing out, its like they gave someone the design brief of "give us something cartoonishly evil" http://www.bbc.co.uk/news/world-middle-east-21307019

    ReplyDelete
  31. Try putting your mouse near the bottom of the two, the scout and the soldier, but have it just above or on the sides of the Team Fortress logo. There's your gap, I think...

    ReplyDelete
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    1. I refuse to click that link out of spite and a sense of morality.

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  33. Scout is hotkeyed to 1 ingame.
    Soldier is hotkeyed to 2.
    1+2=3
    Half Life 3 confirmed.

    ReplyDelete
  34. Actually, right above the Soldier's Shoulder.

    ReplyDelete
  35. There is a gap on the soldiers shoulder....

    ReplyDelete
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  38. I use to make invisible hot spots for my mouse curser to click on in macromedia director when making a game & There was a few time's when this happened. There is bigger gap between the two hot spots [__]<----->[__] [__]<->[__]
    then the others so there is a space of deselection before the other one is selected.

    ReplyDelete
  39. It is very likely a side-effect of interpixel rendering. Either through css or javascript, the designer set the widths and positions of those elements to dynamically fill their container horizontally. Because you start dividing the pixels into a number of slices that isn't necessarily a divisor, you get a decimal response, for instance 100.34. The browser is perfectly happy to render those, but each browser has a slightly different way of deciding how to round those pixel positions into actual pixels on the screen. At any rate, the gap is probably exactly where the sum crosses (or rounds into) a new physical pixel, like 3 * 100.34 being 301 instead of 300.

    Or, actually more likely, is where it fails to round up because it was able to fit its entire 0.8 or so into the decimal pixel space.

    I am so bored.

    ReplyDelete
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