Saturday, February 28, 2015

To Catch A Hat

So in my last entry I hinted at a little game design project I've been working on for the last couple of months (since around last Christmas, I think, 'cos I remember using my week off to prototype it up properly). And now the Escapist have announced it, so I can confirm that it's this. HATFALL, a game for browsers and tablets based on Zero Punctuation.

When the opportunity to make a ZP game came up, I blew it off at first. I couldn't immediately see how it could be done. But then, out of nowhere, an idea started to grow. ZP is based on a fast pace, minimalist style, and a stream-of-consciousness barrage of nonsense, and so the game should correspondingly be built around a fast, minimalist core gameplay, which I could then use as a platform for as much silliness as I could come up with. And then I realised that I'd thought about it too much and I had no choice but to make it. After all, ZP is my own personal stream of consciousness, I couldn't trust anyone else to recreate the same spirit.

It's going to be free to play and out sooner rather than later, so watch this space (and this one) for the next couple of weeks.