Some people have already been asking if I'm going to write a sequel to Mogworld. In brief, no. Those of you who have already read the book will know that the ending most definitely does not leave it open for a sequel. You know, when I said these very words on Twitter, some people complained that I was spoiling. So now it's a spoiler to say that a story has an ending? Are we all so bloody postmodern that this is no longer a given?
I am working on my second book, but it's not a sequel to Mogworld. It's going to be somewhat different fare. Still humour-oriented, but less gaming references. I'm trying to spread my wings, alright? There is a link to Mogworld in that it shares a couple of characters, but really it's a completely different story, this time not taking place in a non-existent fantasy realm. Except the standard one that all fiction takes place on, perhaps.
Anyway, speaking of endings, that was the subject of Extra Punctuation this week.
"The ending is important because it's the last thing the audience takes away, and this isn't secret insider storytelling lore, this purports to be common knowledge. Stand-up comedians are always advised to end the set with their best joke. Movie DVD extras will often include an alternative ending, and very rarely an alternative scene from forty-five minutes in. So why, since everyone knows endings are important, have I played so many games with incredibly disappointing endings lately?"
And continuing the theme of endings, here's the end of this update. Bye.