Last week there was an XP on why human beings like zombies so much. Here's a quote.
"Few if any of these petty hatreds are rational. They exist because humans can't function without an enemy, something to hate, and indeed to blame for the injustices we believe we suffer. Zombies are a permanent foe. To our "us" they are eternally "them." No redeeming qualities, no moral ambiguity. I guarantee you, in a zombie apocalypse scenario, relationships within the human strongholds will be considerably more courteous than they are now. We'll reserve our hate for those rotting punks outside. They want to eat us for no good reason. What dicks."
This week's XP was a selection of short Iphone (not iPhone, learn how to capitalise properly) game reviews. Here's a quote.
"The Iphone's virtually unique one-touchscreen no-buttons nature also means that games are basically forced to innovate in their controls and design. A lot of publishers have simply tried to port old 2D games like Sonic the Hedgehog or the first Prince of Persia, but they don't translate well to the format. Innovation is what gets rewarded, because if the download charts are anything to go by, there's absolutely no style of gameplay that's guaranteed to sell well. The top 25 contains shooters, physics puzzlers, platformers and whatever the hell you'd classify that Where's Wally thing as."
This was intended to follow on from last week's Zero Punctuation, which was also about Iphone games.
"I don't have a quote for this one because ZP is a video series, you dolts. Click on these words to watch the video."
I know some of you have been a little disappointed by this coverage, and now you know how I feel when faced with most of the half-arsed triple-A releases in the games industry these days. Sue me, I wanted to fill some time while WoW: Cataclysm is making every other publisher too scared to release anything that could possibly compete with it. And I genuinely think Iphone games and other small-scale indie markets are where a lot of the really interesting, cutting-edge innovation stuff is going on, while the massively advanced graphics engines of mainstream gaming produce little but big piles of indigestible overdesigned slop.
Anyway, in other news, those of you still dubious about my debut novel Mogworld's quality may wish to know that the entire first part of the book is being serialised on ABC.net.au's technology section even as we speak. And if you find yourself enjoying that, you should be aware that most critics agree the rest of the book is even better. Have I mentioned that it would make a perfect Christmas gift?